A Good Tutorial on Basic 3D Math
June 7, 2006
Today I found a good online tutorial on basic 3D math. It’s on an old geocities site that housed the Win 95 Game Programmer’s Encyclopedia. It has what is, for me, the easiest-to-follow explanation of matrix math that I’ve yet found. It’s amazingly concise, and the examples are all very easy to understand - no calculus equations to be found here. Most of the examples are in code. In fact, the author of this website, Mark Feldman, says himself at the beginning of his tutorial on 3D math, “Here’s a secret tip for anyone who has a hard time understanding 3D math: think of it as simply another programming language!”
Other Posts Categorized as 3D Programming:
- Aegia Physics Code Samples in Director 11 - April 5th, 2008
- WOW 3D Physics Engine for Flash - January 30th, 2008
- Creating a Simple Hinge in Shockwave 3D Using the Havok Xtra - April 11th, 2007
- Director, I Missed You - February 9th, 2007
- Going Around in Circles - Back to Shockwave 3D Now - February 4th, 2007
- I've Been Martened, Tarted and Torqued - November 18th, 2006
- Sandy 1.0 Beta Released - June 24th, 2006
- Stuck on Rotation with Verlet Integration - June 17th, 2006
- A Trigonometry Tutorial - June 4th, 2006
- 3D Models of Seemingly Impossible M.C. Escher Drawings - May 2nd, 2006