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Rounded Sassy MediaWiki Skin Available for Download

January 14, 2007

Categories: Web Design, Wikis  Tags: mediawiki
Written by Jennifer Elrod @ 11:39 am

I’ve become overly obsessive about making MediaWiki skins or something, because this morning on impulse, I started making a new color scheme for the Rounded Blue MediaWiki skin I made yesterday. Once I had started, I knew I wouldn’t be able to stop until I was finished, or else it would bug me. I had really intended to do other things today, but I can’t concentrate on anything else, anyway, now that I have become so obsessive about making skins the last couple of days. The good news is that I was able to change the color scheme of the Rounded Blue skin with very minimal effort. That should show readers how easy it is to customize a skin. Just change the colors in the image files, change the background color, change the background image or get rid of it, change the link colors and change the button and bullet colors if necessary. If necessary, adjust the positioning of the content area and the left column up or down, along with the p-cactions div tag. Voila, a new look. If you are a beginner in CSS and you know how to use PhotoShop or another image editing tool, you can do what I just did, to create your own custom look, using the Rounded Blue or the Sassy skin as a starting point. In fact, most of the work that you need to do involves nothing but replacing colors in the images. You now have two styles available – one with a hard line around it and a bar at the top, and another with soft colors and thick outlines. Choose the style you want and then change the colors in it. The Sassy skin is available for download on the Downloads page. You can preview a screenshot of it there.

There, now I’m done with web design for a while. I don’t know why I get so obsessive about it. I wish I could get so obsessive about everything I need to do, at the time that I need to do it. I had planned to work on the Myth of Merula story, level up a World of Warcraft character and study the Torque Game Engine. Instead, I’m going to take a breather the rest of the day and get seriously back to work on my priorities starting on Tuesday evening.

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