WOW 3D Physics Engine for Flash
January 30, 2008
There is finally a 3D physics engine for Flash. Called WOW-Engine, it is still under development. It extends Alec Cove’s APE 2D engine, uses the Sandy library for all 3D math and incorporates data structures classes written by polygonal labs. It’s a very promising beginning. The future of Flash 3D programming and game development looks brighter and brighter. At least if Director ends up dying after all, there will now be a viable alternative, especially considering that the Havok 3D physics engine for Director has not been updated since Director MX 2004, and Adobe and Havok do not appear to formed any new partnerships.
Other Posts Categorized as 3D Programming:
- Aegia Physics Code Samples in Director 11 - April 5th, 2008
- Creating a Simple Hinge in Shockwave 3D Using the Havok Xtra - April 11th, 2007
- Director, I Missed You - February 9th, 2007
- Going Around in Circles - Back to Shockwave 3D Now - February 4th, 2007
- I've Been Martened, Tarted and Torqued - November 18th, 2006
- Sandy 1.0 Beta Released - June 24th, 2006
- Stuck on Rotation with Verlet Integration - June 17th, 2006
- A Good Tutorial on Basic 3D Math - June 7th, 2006
- A Trigonometry Tutorial - June 4th, 2006
- 3D Models of Seemingly Impossible M.C. Escher Drawings - May 2nd, 2006
Other Posts Categorized as Flash:
- Flash Player 9 for Linux in the Works - July 13th, 2006
- Flash 9 for Linux - July 1st, 2006
- Sandy 1.0 Beta Released - June 24th, 2006
- Verlet Integration in Flash with Flade Open Source Flash Dynamics Engine - June 4th, 2006
- A Trigonometry Tutorial - June 4th, 2006
- Flash BabyCam - See the World Like Babies Do - May 21st, 2006
- Jim's Flash Bestiary - March 29th, 2006
- Spam in Art and Poetry - March 24th, 2006
- Page Flipping Script for Flash - March 18th, 2006
- Tarquin Engine for Flash Webcomics - March 18th, 2006