Squirrel Tao » Director http://squirreltao.dreamfishery.com The tao of my squirrel paths on the web Wed, 17 Feb 2010 21:49:16 +0000 http://wordpress.org/?v=2.9 en hourly 1 Aegia Physics Code Samples in Director 11 http://squirreltao.dreamfishery.com/2008/04/05/aegia-physics-code-samples-in-director-11/ http://squirreltao.dreamfishery.com/2008/04/05/aegia-physics-code-samples-in-director-11/#comments Sun, 06 Apr 2008 03:00:27 +0000 Jennifer Elrod http://squirreltao.dreamfishery.com/2008/04/05/aegia-physics-code-samples-in-director-11/ Somebody has already made some code samples available to the Director user community, using the new Aegia Physics plug-in for 3D work in Director. I was glad to find these, since it was a disappointment to me that Aegia did not make any samples or tutorials available upon Adobe’s release of Director 11. I remember when the Havok Physics Xtra was made available for Director back in the olden days, Havok made a nice collection of tutorials, demos and sample code available to the community. Looks like we’re on our own here for the time being.


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Director 11 Is Finally Due for Release http://squirreltao.dreamfishery.com/2008/02/29/director-11-is-finally-due-for-release/ http://squirreltao.dreamfishery.com/2008/02/29/director-11-is-finally-due-for-release/#comments Fri, 29 Feb 2008 18:35:22 +0000 Jennifer Elrod http://squirreltao.dreamfishery.com/2008/02/29/director-11-is-finally-due-for-release/ Adobe finally did it, resurrecting Director from the dead. The English version of Director 11 is to become available in March. My questions about a physics engine have also been answered. I had been wondering all this time what would become of physics for Shockwave 3D, since Havok and Macromedia stopped partnering, way back in the days of Director MX 2004. It turns out that Director will now ship with the AGEIA PhysX engine. I’ve signed up to download the AGEIA PhysX SDK so I can begin learning the thing. I hope that at least a lot of what I learned about Havok will be somewhat transferable to AGEIA. Physics is physics, right? Some of it should be similar. I hope.


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Adobe Plans to Announce New Director Version in January 2008 http://squirreltao.dreamfishery.com/2007/12/22/adobe-plans-to-announce-new-director-version-in-january-2008/ http://squirreltao.dreamfishery.com/2007/12/22/adobe-plans-to-announce-new-director-version-in-january-2008/#comments Sat, 22 Dec 2007 17:13:13 +0000 Jennifer Elrod http://squirreltao.dreamfishery.com/2007/12/22/adobe-plans-to-announce-new-director-version-in-january-2008/ It’s been a long wait for the next release of Director. Adobe has thrown us Director users very few bones. Finally, last week I  checked Adobe’s web site and found another bone. For so long, there has been no change to the little paragraph of the FAQ that answers the question as to when the next version of Director is expected to be released. The paragraph said forever that the next version was expected to be announced late in 2007. Now it says the announcement of the next release is expected to occur in January 2008.

I wonder if the Havok Physics Xtra will work with the new release.


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Director, I Missed You http://squirreltao.dreamfishery.com/2007/02/09/director-i-missed-you/ http://squirreltao.dreamfishery.com/2007/02/09/director-i-missed-you/#comments Sat, 10 Feb 2007 01:00:05 +0000 Jennifer Elrod http://squirreltao.dreamfishery.com/2007/02/09/director-i-missed-you/ Playing with Director again is like coming home. Director was the first system I learned to program in. Lingo was my first scripting language. I love Lingo! In spite of being verbose, it’s also concise. Sounds contradictory, but it’s true! I won’t use JavaScript in Director, even though I know JavaScript, and Director supports it. I prefer Lingo. You can do so much with so few lines of code. Here’s what I have to say about Lingo, after having used JavaScript, ActionScript, Visual Basic.NET, and Java: Lingo is the easiest of all!

Now that I’m back in the Director’s seat again, I’ve found even more online resources than I ever could before. Sample source code downloads abound. It’s as if my sudden re-opening of my mind to Shockwave 3D has made it easy for me to find an abundance of what I need. I used to scour the web for resources without finding this much. Yet, many of the resources I’ve effortlessly found lately have been around for some time. Particularly helpful to me is the Havok Developers Site Archive, which contains a wealth of demos and sample code downloads for the Havok Physics Xtra for Shockwave 3D. I don’t recall seeing this many when I played with Havok in the past. After having looked into other physics options, let me tell you, the Havok samples and documentation are very well done. It makes me sad that the business relationship between Macromedia and Havok went sour, back when Macromedia was still Macromedia. In spite of the lack of further development of the Havok Xtra since Director 8.5, Havok is still the best thing going, in terms of implementing physics for real-time 3D on the web. That is, unless you’re already an expert game programmer who’s proficient in Java. In that case, you may be able to do even better with Java. For everyone else, Havok is still the best we’ve got.

Another collection of resources I’ve learned a lot from, just by examining the lingo scripts, is the Tips section on the OS NonLinear Website, which belongs to the ingenious Lingo scripter, James Newton. I had never seen an example code snippet of working directly with vertices in Shockwave 3D, before seeing the source code for his MissVertex demo. His SnapToCap demo source code showed me an example of getting and working with points for the first time. It’s worth looking through his source code, even if you don’t need that specific piece of functionality, because you may see how to do something else. He’s got all kinds of custom behaviors in his movies.

If you don’t know your way around in Director yet, you’ll want to start with the basics before diving right into code samples. The best online Director tutorials I’ve ever found are Dean’s Director Tutorials and Resources. These are the tutorials I cut my baby teeth on. They are a lot of fun.


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