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Jim’s Flash Bestiary

March 29, 2006

Categories: Flash, Games  Tags: Chris-Crawford, Game Programming, game-physics, generative-art
Written by Jennifer Elrod @ 3:56 am

When I stumbled across Jim’s Flash Bestiary, I felt like a kid in a toy store. Jim’s got examples of circles and kaleidescopes, natural phenomena and fractals, physical simulations, oddments, mazes and labyrinths, fun with text and classic games. His classic games includes Flash implementations of Asteroids, Frogger and Pong. His physical simulations includes a Flash version of sodaplay. For each of these examples, there’s a link to download the Flash file with all the source code. Not only is Jim generous with his demos, he is also generous with his advice in the Flash Kit forums.

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