Meaning and Action as Complementary Principles in the Quest Plot Form
April 9, 2007
Meaning and action are complementary principles in the gaming activity and literary form called the “quest”. So argues Jeff Howard in his recent Digital Humanities Quarterly article, “Interpretive Quests in Theory and Pedagogy“. By quest, he means a journey in search of meaning, a journey that can include goal oriented activities if it takes place in a game world. Meanings can be functional and thematic. Functional meanings have to do with game tasks and things. Thematic meanings have to do with stories, which are about people and emotions. Quests mediate between storytelling and game play only to the extent that meanings go beyond utility. He suggests how. continue reading »