• home
  • about
  • contact
  • author's blog
  • art
  • invention

  • journal

  • philosophy

  • stories

author's blog (squirrel tao)

All Posts Tagged As verlet-integration

blog entries RSS subscribe to the RSS feed for all blog entries

Stuck on Rotation with Verlet Integration

June 17, 2006

Categories: 3D Programming  Tags: 3D-programming, verlet-integration
Written by Jennifer Elrod @ 12:11 pm

I think I’ve almost got the hang of 3D math now, as well as simple physics engines, like verlet integration. One online tutorial, Vector Math for 3D Computer Graphics, has been particularly helpful. A webpage on game physics in 3D has also been somewhat helpful. One area of confusion still remains in my mind, and that’s how to make a 3D object rotate in a verlet integration scheme. I think I could easily figure out how to extend 2D verlet integration into 3D in every area I require, besides rotation. The author of the webpage on game physics in 3D that I just mentioned above delves into how to integrate rotations into his physics code, but he uses quaternions. I suppose I could possibly use quaternions. Sandy has a quaternion class. I hesitate to use quaternions mainly because I’ll still be using matrixes for translation. It seems simpler to use matrixes for every kind of transform, rather than using matrixes for everything except rotation. It’s tempting to wait until 3D Math Primer for Graphics and Game Development arrives in the mail, but I’ve played that type of mind game with myself in the past, so I know better. Sometimes, it gets the point of hacking my way through the analysis paralysis – just doing it – albeit not necessarily The Best Way. That may be the point where I am now.

permanent linkpermanent link to this article

3 Comments
blog entries RSS subscribe to the RSS feed for all blog entries

Verlet Integration in Flash with Flade Open Source Flash Dynamics Engine

June 4, 2006

Categories: Flash, Open Source  Tags: Flade, verlet-integration
Written by Jennifer Elrod @ 2:27 pm

Lately, I have been researching methods of animation, IK, physics simulations, etc. in Flash. After reading this tutorial on using verlet integration for advanced character physics, I was happy to find the Flade open source Flash dynamics engine for simulating 2D physics using verlet integration. Now I need to get it working in three dimensions.

permanent linkpermanent link to this article

no comment

Search This Site

binoculars

navigation

  • Home - Author's Blog
  • Archive - Author's Blog
  • Downloads
  • Links

category listing

  • Art (RSS)
    • Computer Graphics (RSS)
  • Books (RSS)
  • Comics (RSS)
    • Web Comics (RSS)
  • Creativity (RSS)
  • Director (RSS)
  • Fiction Research (RSS)
    • Science Fiction Research (RSS)
  • Flash (RSS)
  • Games (RSS)
    • MMORPGs (RSS)
  • Humor (RSS)
  • Hypermedia Poetry (RSS)
  • Hypermedia Storytelling (RSS)
  • Interactive Storytelling (RSS)
  • Interviews (RSS)
  • Literature (RSS)
  • Movies (RSS)
  • Music (RSS)
  • Myth of Merula (RSS)
  • New Media Theory (RSS)
  • Open Source (RSS)
  • Personal (RSS)
  • Philosophy Wiki (RSS)
  • Programming (RSS)
    • 3D Programming (RSS)
    • Game Programming (RSS)
  • Publishing (RSS)
  • Reviews (RSS)
  • Shockwave 3D (RSS)
  • Virtual Worlds (RSS)
  • Web Design (RSS)
  • Wikis (RSS)
  • Writing (RSS)
    • Hypermedia Writing (RSS)

copyright ©2010 Jennifer Elrod

home | about | contact | author's blog

art | invention | journal | philosophy | stories

RSS (Squirrel Tao blog entries) RSS RSS (Myth of Merula blog entries) RSS